10 years later i realized why Commander Siegecrusher needs 5 players to start re-capturing towers in WvW. It seems Scouters and Roamers never approved to have and play a Role in WvW.
WvW feature with code name Commander Siegecrusher is another one proof that WvW is a 100% controlled PvP extension of PvE and not a SandBox PvP game-mode as many think!
During EU Match-ups and all these years, and when i am playing WvW at late night or early morning i have end up many times to uncomfortable situation to beg other people to stay inside Commander's Siegecrusher area to start recapturing our left and right Towers before logoff because players don't like listening or following orders by unknown players to them (i don't blame them, i am doing the same many times) or following... a NPC like Commander Siegecrusher is.
The title i used for the 1st article was not chosen at random and now, the PvE progress is more important than any time in the past since nobody can roam in WvW without ascended gear / food and with only the help of the basic exotic 80 level gear / food form TP that Anet rewards the new 80 level players or characters. A Reward that never changed the last 10 years! If you want to read more for this gearing problem read this article.
Now new WvW players learn hard-way that they can't roam with the exotic gear or the old builds but many of them still think that WvW is another PvP game-mode and they refuse to stay in Commander's Siegecrusher area when they have lost everything in the map. The reason for this behavior can be anything including that they don't understand what Commander Siegecrusher is designed to do.
What is Commander Siegecrusher?
Anet Designed this feature to help Server's WvW players when they are outnumbered and lost everything in Map to capture the first left and right Towers with an NPC that is very hard to be defeated from the enemies and here comes my question that never took answer from Anet's Devs in the old WvW oficial forums.
Why Commander Siegecrusher needs 5 players?
5 players at 06:00 in the morning can be found only in a guild's chat if people are in a different time-zone! Nowhere else and the only logical explanation someone can give why this feature needs 5 players, not even 2 players, like a couple of friends or lovers is...
Commander Siegecrusher needs 5 players because Anet never wanted Scouters or Roamers aka the lonely WvW players to have and play A ROLE in WvW. WvW designed for guilds and only Commanders with their Zergs, not for Scouters or Roamers!
The Scouters and Roamers like Vavume and his 20000 captured camps in WvW was an accident for Anet and with the first 2 expansions (HoT & PoF) Anet got rid of them by removing the claim feature from level 3 and less guilds. This is why to claim a silly object that flip 300 times or more per day like a camp needs the presentation of 3 players from a guild to claim it.
If an Anet Dev ask me now if they did correct or not, i will answer him/her to explain us why they merged the Servers in WvW if everything they do is fine and good for WvW?
If Anet wanted the lonely players have a role inside WvW, Commander's Siegecrusher activation could be activated with only one player and not 5 like it is now!
This is unfortunately the only logical answer can someone give and this is why Anet never changed this mechanism to help Scouters like me and other gw2 players to make the WvW a real ... Sandbox PvP extension of PvE! It remained just a PvP extension of PvE and high controlled too! A search in YouTube with these 3 words (Anet Dev WvW) will convinced you for my words.
In Aurora Glade the most famous Scout was Mollori as you can see the conversation between him and the Guild Raid Commander (Jinx Ashclaw) in the above picture. The friendly speak from Guild Com for him even he wasn't on his Guild was the result of a conversation inside our Old Aurora Glade Forums where all sides explained the style of their game and everyone accepted the new facts that seems Anet never accepted (you will read later why i say that).
If old players see this screenshot and go to a WvW Map today, they will agree with me that the only reason for Commander Siegecrusher still needs 5 players is because Anet didn't want to encourage single or lonely players playing WvW like Scouters and Roamers finally are.
It is clear to me today after all these years that Scouters & Roamers was something unexpected for Anet and i saw it written too in WvW Official Forums when i asked the reason they removed the claim feature to camps from level 3 and less guilds after 1st expansion: here .
As a Scout my self many times for Aurora Glade i know time taught Anet's Devs the simplest lesson that our enemies in WvW learned fast by a... stomp (we stomp them or they stomp us 😂) and a video like this below can prove that...
Better Dead in a Full Map than Alive in an Empty Map!*